Other first-person sword fighting games, such as Kingdom Come: Deliverance and Mordhau, have attempted to sell themselves on their hitboxes and high skill ceilings. However, Chivalry Medieval Warfare has always been open to falling a little more on the arcadey side. The sequel Chivalry 2 continued that tradition and I believe it is a better multiplayer experience. Although there is still a lot to learn, it’s much easier to jump in and get some bloody kills without feeling like a sheep among wolves. That’s how you create and maintain a strong community.
Chivalry 2 takes you to stylish, saturated battlefields where up to 64 players can play in either objective-based team mode or a massive free-for-all. Although there aren’t many maps available right now, I was impressed by the number of them. Each map has an excellent variety of objectives to defend and attack, interesting terrain and architecture, a mix of open areas, bottlenecks and open areas, and great overall pace. You might push titanic siege towers high up against a wall, with ballista bolts flinging at you from the top. The next moment you may be trying to steal as much gold from a village to get it back to you before time runs out.
There are certainly some objectives that feel unbalanced at this time. For example, the bridge at Falmire has been taken by the attackers only once in all the times I have played it. The ramp at Lionspire can be quite sticky. It’s not something that can’t be fixed with a few minor adjustments. It might be easier once you have a better understanding of how these objectives work. Continue reading “Chivalry 2 – An Awesome Medieval Melee Game”